14/10/2007
Could we please continue our campaign?!?
It has been over 1 and ½ months since we started the second move, and nothing has happened, so I call us all to make time at some point possibly during next week/week-end to continue. Comment as ye will.
29/08/2007
Campaign Turn 2 Offensives
25/08/2007
Campaign Turn 2 Begins
Victory for Venusia!
Citizens rejoice! For today the glorious warriors of Alexander have triumphed over our numerous foes and secured our first step onto the mainland! Let our banners stand proudly and let our enemies cower in fear at the sight of our armies!
The pathetic Baviarian barbarians were the first to suffer the wrath of our raiders, as one of their leaders was hunted down as the coward ran from his devastated city. Displeased with the fight our enemies put up, our warriors immediately struck the walled city of the Federation, only to be once again disappointed as the numerous enemy were struck down by the cold steel of our righteous blades. Later the official presiding over the town was found cowering in the cellar of a collapsed building after having sent his last soldiers to their doom, too arrogant to admit defeat!
23/08/2007
Saturday Campaign Game Details
The campaign game mentioned earlier will begin on Saturday at 16:00 Finnish time providing that each participating faction has at least one player. Once again it is advised to reserve time for the event in advance and come in good time. Please do notify me if the time is inconvenient for you, especially if it only requires minor adjusting.
18/08/2007
Campaign Turn 1
The Kingdom of Bahdul advances uncontested towards the coast. The Thallssocracy of Venusia, The Free State of Bavaria, and The Federation have all sought to conquer the central highlands, and area of great strategic importance.
The battle for the highlands will be a Regicide game, see original campaign post for other game settings.
The preliminary date for the game will be on the 25th, Saturday. However I have yet to make contact with most players and this date is likely to change, further details will be posted later.
11/08/2007
Let the games begin!
The first campaign turn has started, I would like all factions to send me an email with the coordinates of the territory from which they are initiating their offensive and the territory into which they are attacking as soon as possible. Games will be scheduled once all factions have made their move.
10/08/2007
The Kingdom of Bahdul
Bahdul is a poor country witch has an insane Emperor Sabdullah Alid. Alid and his loyal servants swim in gold but the common people live in poverty. Taxes are high and if someone doesn't pay his taxes, he is fed to alligators.
All the taxmoney goes to Alid's mighty army. Roads are awful because no one ever repairs them. Water is very bad in Bahdul and tons of people die all the time because of that and the many diseases. Bahdul has all the problems a kingdom can have. It's the worst place ever so far.
04/08/2007
The Thalassocracy of Venusia
The Thalassocracy of Venusia, once an assortment of bickering merchant kingdoms, has been united by Alexander Thracio, whose wealthy family now holds a firm grip over their maritime realm.
In Venusia politicians and businessmen are one and the same, and few are those in the aristocracy who are not merchants. Foreign civilisations often look at the Venusian upper classes with contempt, appalled at its inclusion of merchants.Venusia is almost entirely dependent on its maritime trade (its inland territories being largely uninhabitable marshland and jungle), and has grown immensely wealthy without the constant fighting that dominated its past. To their annoyance, foreign rulers have now been forced to recognise this upstart of a country as a threat.
Fuelled by ambition, greed, and his newly amassed wealth, Alexander now sees a world for the taking, and is already laying plans to expand his empire, no doubt first seeking monopoly of the seas to ensure continued gluttony for years to come. With the savage military history of the region ensuring an abundance of experienced soldiers and seamen, Alexander is confident that nothing will stop his aggressive campaign.
31/07/2007
Age of Empires II Campaign
The first IGC campaign draws near. While individual preparations are not quite finished, I thought it would be time to explain how the campaign works.
There will be 4 factions. Each faction has 1 primary player and as many secondary players as one likes. The idea behind this is that since most games will be 1v1 if both sides have for example 2 players available for play, they can join in with co-op. The primary player can only fight for his or her faction. Secondary players can fight using co-op for any faction, unless agreed otherwise. A primary player may also consent a secondary player to play his or her faction's game if he is not personally available to play. This should help scheduling the games.
Above is the campaign map showing the various territories, their map types, and the starting locations of the various factions. The map type determines the map type played when a player initiates an offensive. More on that later. As individual preparations are incomplete, primary players will later introduce their factions.
The campaign will last 6 campaign turns. The campaign turns follow the following procedure.
1. Each faction initiates an offensive somewhere along their border. They specify (using coordinates) the territory from which they attack, and the territory into which they attack. They email me this information at the start of each campaign turn. I will email my move to myself before everyone else as a matter of principle to prevent cheating.
2. Now, battles are resolved. The territory which is being attacked determines the map type. If the attacker wins, they gain control of that territory, if the defender wins, they maintain control of the territory, and also gain control of the territory from which the offensive was initiated.
If two or more factions attack the same province, a 3 - 4 player game will be held. Again the territory which is attacked determines the map type. The victor of this game gains/maintains control of the disputed territory as well as all other territories from which offensives were initiated. For example: Blue and red both attack the same grey territory. A 3 player game is held in the grey territory. If the grey faction wins, it maintains control of the territory but also gains control of the blue and red territories from which it was attacked. If blue wins, it gains control of the grey territory, but also the red territory which attacked the grey territory.
The game settings are always as follows.
Game: Random Map (Conquest) / Regicide / King of the Hill - To be determined randomly.
Map size: Small
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Feudal Age
As battles are won, victorious factions may boast this acchievement on the blog, displaying their heraldry and by writing an account of the battle with full creative freedoms.
3. With the battles resolved, an updated campaign map will be posted, and a new campaign turn will begin.
If you have any questions or I left some areas unclear, feel free to contact me or to leave a comment. The campaign will begin as soon as all players have finished their preparations.
There will be 4 factions. Each faction has 1 primary player and as many secondary players as one likes. The idea behind this is that since most games will be 1v1 if both sides have for example 2 players available for play, they can join in with co-op. The primary player can only fight for his or her faction. Secondary players can fight using co-op for any faction, unless agreed otherwise. A primary player may also consent a secondary player to play his or her faction's game if he is not personally available to play. This should help scheduling the games.
Above is the campaign map showing the various territories, their map types, and the starting locations of the various factions. The map type determines the map type played when a player initiates an offensive. More on that later. As individual preparations are incomplete, primary players will later introduce their factions.
The campaign will last 6 campaign turns. The campaign turns follow the following procedure.
1. Each faction initiates an offensive somewhere along their border. They specify (using coordinates) the territory from which they attack, and the territory into which they attack. They email me this information at the start of each campaign turn. I will email my move to myself before everyone else as a matter of principle to prevent cheating.
2. Now, battles are resolved. The territory which is being attacked determines the map type. If the attacker wins, they gain control of that territory, if the defender wins, they maintain control of the territory, and also gain control of the territory from which the offensive was initiated.
If two or more factions attack the same province, a 3 - 4 player game will be held. Again the territory which is attacked determines the map type. The victor of this game gains/maintains control of the disputed territory as well as all other territories from which offensives were initiated. For example: Blue and red both attack the same grey territory. A 3 player game is held in the grey territory. If the grey faction wins, it maintains control of the territory but also gains control of the blue and red territories from which it was attacked. If blue wins, it gains control of the grey territory, but also the red territory which attacked the grey territory.
The game settings are always as follows.
Game: Random Map (Conquest) / Regicide / King of the Hill - To be determined randomly.
Map size: Small
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Feudal Age
As battles are won, victorious factions may boast this acchievement on the blog, displaying their heraldry and by writing an account of the battle with full creative freedoms.
3. With the battles resolved, an updated campaign map will be posted, and a new campaign turn will begin.
If you have any questions or I left some areas unclear, feel free to contact me or to leave a comment. The campaign will begin as soon as all players have finished their preparations.
19/07/2007
Monday AOC Results!
The game attracted a total of four players, Tony was also expected to join, but missed the game due to an unfortunate lapse of memory and our failed attempts at communication. Nevertheless, Oliver, Simon, Pysethus and myself had a great game.
The game started with the usual frantic economic buildup. Relatively early in the game Pysethus made a landing in south turkey, below Simons city in the north. Meanwhile, Saitou was busy prepearing a large army and navy which he was able to do relatively early due to a new technology policy where only researchers vital to the attack are research. The target of the attack was Seleukos, rather than Pysethus, who was a neighbour but also a trading partner. Before attacking, Saitou made pact of peace with Simon, due to fears he was allied with Seleukos and that Seleukos would thus be able to use Simon's line of sight to spot the incoming navy.
Saitou split his navy into two attack groups consisting of 20 fast fireships and 10 cannon galleons each and sent them to secure either side of the landing zone, the easter are of Seleukos' city. The navy was far more powerful than needed, and little opposition was met, nevertheless the cannon galleons proved to be as useful as always against land targets. The landing force consisted of Paladins, Elite Throwing Axemen and Halberdiers, aswell as several ongaers and rams. Once again little opposition was met and defenses were quickly overwhelmed. Perhaps a combined effect from Seleukos' inexperience with the Goth's, their lack of substantial defences and the earliness of the attack.
Saitou was now left with the ruins of Seleuko's city, and an ever formidable, yet idle army. He gathered his forces and struck forward at Pysethus, who was also overwhelmed suprisingly quickly, possibly due to the fact that he was preoccupied in Turkey.
Pysethus had established himself well in Turkey, and with his main city gone, was already rebuilding his economy at alarming speed. Upon the completion of Pysethus' conquest of Turkey, he and Saitou formed an alliance and declared allied victory, neither having the energy to face each other.
Thus, the two civilisations lived happily ever after in perfect harmony, and so modern greece and turkey was formed. And thanks to the gallant efforts of these founding fathers, Greece and Turkey continue to live in bliss, with absolutely no squabbles whatsoever with each other... ever.
The game started with the usual frantic economic buildup. Relatively early in the game Pysethus made a landing in south turkey, below Simons city in the north. Meanwhile, Saitou was busy prepearing a large army and navy which he was able to do relatively early due to a new technology policy where only researchers vital to the attack are research. The target of the attack was Seleukos, rather than Pysethus, who was a neighbour but also a trading partner. Before attacking, Saitou made pact of peace with Simon, due to fears he was allied with Seleukos and that Seleukos would thus be able to use Simon's line of sight to spot the incoming navy.
Saitou split his navy into two attack groups consisting of 20 fast fireships and 10 cannon galleons each and sent them to secure either side of the landing zone, the easter are of Seleukos' city. The navy was far more powerful than needed, and little opposition was met, nevertheless the cannon galleons proved to be as useful as always against land targets. The landing force consisted of Paladins, Elite Throwing Axemen and Halberdiers, aswell as several ongaers and rams. Once again little opposition was met and defenses were quickly overwhelmed. Perhaps a combined effect from Seleukos' inexperience with the Goth's, their lack of substantial defences and the earliness of the attack.
Saitou was now left with the ruins of Seleuko's city, and an ever formidable, yet idle army. He gathered his forces and struck forward at Pysethus, who was also overwhelmed suprisingly quickly, possibly due to the fact that he was preoccupied in Turkey.
Pysethus had established himself well in Turkey, and with his main city gone, was already rebuilding his economy at alarming speed. Upon the completion of Pysethus' conquest of Turkey, he and Saitou formed an alliance and declared allied victory, neither having the energy to face each other.
Thus, the two civilisations lived happily ever after in perfect harmony, and so modern greece and turkey was formed. And thanks to the gallant efforts of these founding fathers, Greece and Turkey continue to live in bliss, with absolutely no squabbles whatsoever with each other... ever.
13/07/2007
Age of Empires II - Monday 16/7/97
Yesterday I returned from my grande tour of Europe, eager to relieve gaming withdrawal symptons. So, I propose a game for next Monday. As I understand, most Finnish IGC members are not away on holiday at that time, however, further confirmation is needed.
If the game does not have a minimum of 3 players, it will be postponed/cancelled. The game will begin as usual at 16:oo Finnish time and 14:00 British time. Please make sure your game will not be disrupted by other plans. If this time is not suitable let me know and we can decide on another time.
Proposed game setting are as follows, may be changed due to popular demand.
Game: Random Map
Map Style: Real World
Location: Byzantium (Greece and western Turkey)
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
This is the first time we are playing a real world map. If there is enough interest, I think it would be fun to run a campaign with a silly name like "IGC on Tour" where we play through a number of the real world maps, and declare the player with most wins as the winner. For starters I would propose a "Tour de Europe" with three games, Britain, France and Italy.
Let me know if you can play on monday and/or if you are interested in participating in this campaign!
If the game does not have a minimum of 3 players, it will be postponed/cancelled. The game will begin as usual at 16:oo Finnish time and 14:00 British time. Please make sure your game will not be disrupted by other plans. If this time is not suitable let me know and we can decide on another time.
Proposed game setting are as follows, may be changed due to popular demand.
Game: Random Map
Map Style: Real World
Location: Byzantium (Greece and western Turkey)
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
This is the first time we are playing a real world map. If there is enough interest, I think it would be fun to run a campaign with a silly name like "IGC on Tour" where we play through a number of the real world maps, and declare the player with most wins as the winner. For starters I would propose a "Tour de Europe" with three games, Britain, France and Italy.
Let me know if you can play on monday and/or if you are interested in participating in this campaign!
01/06/2007
Introducing Diablo 2
It has been decided that Diablo 2 be added as on official IGC game. Diablo 2 has been chosen as it is easy for members to obtain, and we already have three members who actively play it; Oliver, Tony and I. The graphics are also not sophisticated enough to burden the computers of some members.
Diablo 2 is an extremely in depth level based RPG, which can be played over the internet or single player with the same character. The game play is essentially hack and slash, with each character being able to learn multitudes of special abilities and moves. You can extensively customize your character, not only by your choice of equipment, but by how you emphasize the learning of different types of skills and qualities. The game also keeps you interested with a variety of quests in different landscapes, from arid desserts to steaming jungles, even to hell itself.
I very much recommend that you follow the links below and have a look at the different characters for one that suits your style. Tony and Oliver play necromancers and I play an assassin, so it would be nice if we had more variety, but please do not feel pressured.
http://www.planetdiablo.com/expansiond2/characters/
http://www.planetdiablo.com/diablo2/characters/
Diablo 2 is an extremely in depth level based RPG, which can be played over the internet or single player with the same character. The game play is essentially hack and slash, with each character being able to learn multitudes of special abilities and moves. You can extensively customize your character, not only by your choice of equipment, but by how you emphasize the learning of different types of skills and qualities. The game also keeps you interested with a variety of quests in different landscapes, from arid desserts to steaming jungles, even to hell itself.
I very much recommend that you follow the links below and have a look at the different characters for one that suits your style. Tony and Oliver play necromancers and I play an assassin, so it would be nice if we had more variety, but please do not feel pressured.
http://www.planetdiablo.com/expansiond2/characters/
http://www.planetdiablo.com/diablo2/characters/
30/05/2007
Age of Empires II - Sunday 3/06/07
To celebrate the beginning of the summer holiday for us Finns and to mock those who still have school, a game of AOC will be played coming Sunday. Due to various reasons I do not expect a large turnout, the game will be played provided a minimum of three people join (a fourth moderate computer will in that case be added) Below are my suggested settings for the game, although I will be happy to negotiate them.
The game is scheduled to begin at 14:00 British time and 16:00 Finnish time.
Game: Random Map
Map Style: Standard
Location: Rivers
Size: Normal
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
The game is scheduled to begin at 14:00 British time and 16:00 Finnish time.
Game: Random Map
Map Style: Standard
Location: Rivers
Size: Normal
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
18/05/2007
Age of Empires II - Friday 18/05/07 game saved
The exciting game continues another day as Seleukos and Hajime fight to conclusion a battle between the conquered territories of Pysethus and lakupotko. The elephant armies of Seleukos fought to Hajime's gates, but seem to have run out of reinforcements against the seemingly endless tide of Hajime's troops.
Time will tell the result of this epic battle.
Time will tell the result of this epic battle.
Age of Empires II - Friday 18/05/07
Welcome to this impromptu game of Age of Empires. The game is today, scheduled to start at 17:45GMT (19:45 Finnish time). A turnout of four players is expected.
The game settings are as follows:
Game: Random Map
Map Style: Custom
Location: Moats
Size: Large
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
The game settings are as follows:
Game: Random Map
Map Style: Custom
Location: Moats
Size: Large
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
Age of Empires II - Sunday 20/5/07
Welcome to the this IGC game at 14:00GMT (16:00 Finnish time). We are expecting a turn out of at least four players.
The game settings are as follows:
Game: Regicide
Map Style: Custom
Location: Metropolis (start with three town centres)
Size: Large
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
Game will also feature additional options: Team Together, Lock Speed, Record game
The game settings are as follows:
Game: Regicide
Map Style: Custom
Location: Metropolis (start with three town centres)
Size: Large
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
Game will also feature additional options: Team Together, Lock Speed, Record game
13/05/2007
Age of Empires II - Sunday 13/05/07 results
The game started with a swift economic build-up by all teams. Seleukos and Hajime formed an alliance and conducted destructive raiding parties against lakupotko and Päränoid. As the game progressed the alliance advanced on two fronts, first destroy the kingdom of lakupotko and then that of paranoid.
Meanwhile the as of yet peaceful empire of Queen Harpus attacked the Empire of Pysethus with a mighty army of war elephants, and achieved unprecedented success, breaking through the defences and ravaging the countryside. The success of Harpus brought an end to her trading alliance with Seleukos and Hajime, and the suggestions of friendship shown between these factions in naval battles against Pysethus were forgotten as the alliance proceeded to obtain naval supremacy.
As Harpus withdrew from the lands of Pysethus, the ever persistent empire began to rebuild at an alarming speed but eventually destroyed despite resistance as the battle hardened armies of Hajime advanced from the west.
The Empire of Harpus sensed doom was nigh, and launched a surprise attack at Seleukos' garrison in the lands of lakupotko, and continued to stampede into Seleukos' mainland achieving
some success, but was defeated as Hajime's reinforcements arrived and as Seleukos mobilised his forces.
Meanwhile Hajime attacked Harpus from the north, meeting little resistance. The game ended with the destruction of Harpus' last elephant and cavalry brigade and the fall of their castles.
__________
Due to network troubles Tony was absent from the game. The final scores are as follows:
W - Sakari (Hajime): 70
W - Oliver (Seleukos): 42
Natasha (Harpus): 22
Pyry (Pysethus): 20
Olli (Päränoid): 13
Mikko (Lakupotko): 7
Thanks to everyone who played. Feel free to leave some comments on what you thought of the game. Look forward to the next game!
You can download the recorded game here. To watch a recorded game, save it in your AOC "SaveGame" folder.
Meanwhile the as of yet peaceful empire of Queen Harpus attacked the Empire of Pysethus with a mighty army of war elephants, and achieved unprecedented success, breaking through the defences and ravaging the countryside. The success of Harpus brought an end to her trading alliance with Seleukos and Hajime, and the suggestions of friendship shown between these factions in naval battles against Pysethus were forgotten as the alliance proceeded to obtain naval supremacy.
As Harpus withdrew from the lands of Pysethus, the ever persistent empire began to rebuild at an alarming speed but eventually destroyed despite resistance as the battle hardened armies of Hajime advanced from the west.
The Empire of Harpus sensed doom was nigh, and launched a surprise attack at Seleukos' garrison in the lands of lakupotko, and continued to stampede into Seleukos' mainland achieving
some success, but was defeated as Hajime's reinforcements arrived and as Seleukos mobilised his forces.
Meanwhile Hajime attacked Harpus from the north, meeting little resistance. The game ended with the destruction of Harpus' last elephant and cavalry brigade and the fall of their castles.
__________
Due to network troubles Tony was absent from the game. The final scores are as follows:
W - Sakari (Hajime): 70
W - Oliver (Seleukos): 42
Natasha (Harpus): 22
Pyry (Pysethus): 20
Olli (Päränoid): 13
Mikko (Lakupotko): 7
Thanks to everyone who played. Feel free to leave some comments on what you thought of the game. Look forward to the next game!
You can download the recorded game here. To watch a recorded game, save it in your AOC "SaveGame" folder.
10/05/2007
Age of Empires II - Sunday 13/05/07
Next Sunday I will be hosting a 7 player game of AOC. Invitations have been handed out and the following players are available to play (so far):
Mikko
Natasha
Oliver
Pyry
Sakari
The game settings are as follows:
Game: Random Map
Map Style: Standard
Location: Baltic
Size: Large
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Dark Age
Victory: Conquest
Game will also feature additional options: Team Together, Lock Speed, Record game
Expect fierce seabattles for control of fishing and trade! Bring your navy!
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