Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

29/08/2007

Campaign Turn 2 Offensives


The offensives for the second turn are in, and it is time to schedule games. This I will do on an individual basis, however, I would very much appreciate other players arranging their games (eg. Oliver vs. Olli).

25/08/2007

Campaign Turn 2 Begins


The second turn of the campaign begins. The ownership of territories is now as shown above. Please all factions send me (email or sms) the co-ordinates regarding their next move.

Victory for Venusia!


Citizens rejoice! For today the glorious warriors of Alexander have triumphed over our numerous foes and secured our first step onto the mainland! Let our banners stand proudly and let our enemies cower in fear at the sight of our armies!

The pathetic Baviarian barbarians were the first to suffer the wrath of our raiders, as one of their leaders was hunted down as the coward ran from his devastated city. Displeased with the fight our enemies put up, our warriors immediately struck the walled city of the Federation, only to be once again disappointed as the numerous enemy were struck down by the cold steel of our righteous blades. Later the official presiding over the town was found cowering in the cellar of a collapsed building after having sent his last soldiers to their doom, too arrogant to admit defeat!

23/08/2007

Saturday Campaign Game Details

The campaign game mentioned earlier will begin on Saturday at 16:00 Finnish time providing that each participating faction has at least one player. Once again it is advised to reserve time for the event in advance and come in good time. Please do notify me if the time is inconvenient for you, especially if it only requires minor adjusting.

18/08/2007

Campaign Turn 1


The Kingdom of Bahdul advances uncontested towards the coast. The Thallssocracy of Venusia, The Free State of Bavaria, and The Federation have all sought to conquer the central highlands, and area of great strategic importance.

The battle for the highlands will be a Regicide game, see original campaign post for other game settings.

The preliminary date for the game will be on the 25th, Saturday. However I have yet to make contact with most players and this date is likely to change, further details will be posted later.

11/08/2007

Let the games begin!

The first campaign turn has started, I would like all factions to send me an email with the coordinates of the territory from which they are initiating their offensive and the territory into which they are attacking as soon as possible. Games will be scheduled once all factions have made their move.

04/08/2007

The Thalassocracy of Venusia


The Thalassocracy of Venusia, once an assortment of bickering merchant kingdoms, has been united by Alexander Thracio, whose wealthy family now holds a firm grip over their maritime realm.

In Venusia politicians and businessmen are one and the same, and few are those in the aristocracy who are not merchants. Foreign civilisations often look at the Venusian upper classes with contempt, appalled at its inclusion of merchants.
Venusia is almost entirely dependent on its maritime trade (its inland territories being largely uninhabitable marshland and jungle), and has grown immensely wealthy without the constant fighting that dominated its past. To their annoyance, foreign rulers have now been forced to recognise this upstart of a country as a threat.

Fuelled by ambition, greed, and his newly amassed wealth, Alexander now sees a world for the taking, and is already laying plans to expand his empire, no doubt first seeking monopoly of the seas to ensure continued gluttony for years to come. With the savage military history of the region ensuring an abundance of experienced soldiers and seamen, Alexander is confident that nothing will stop his aggressive campaign.

31/07/2007

Age of Empires II Campaign

The first IGC campaign draws near. While individual preparations are not quite finished, I thought it would be time to explain how the campaign works.

There will be 4 factions. Each faction has 1 primary player and as many secondary players as one likes. The idea behind this is that since most games will be 1v1 if both sides have for example 2 players available for play, they can join in with co-op. The primary player can only fight for his or her faction. Secondary players can fight using co-op for any faction, unless agreed otherwise. A primary player may also consent a secondary player to play his or her faction's game if he is not personally available to play. This should help scheduling the games.



Above is the campaign map showing the various territories, their map types, and the starting locations of the various factions. The map type determines the map type played when a player initiates an offensive. More on that later. As individual preparations are incomplete, primary players will later introduce their factions.

The campaign will last 6 campaign turns. The campaign turns follow the following procedure.

1. Each faction initiates an offensive somewhere along their border. They specify (using coordinates) the territory from which they attack, and the territory into which they attack. They email me this information at the start of each campaign turn. I will email my move to myself before everyone else as a matter of principle to prevent cheating.



2. Now, battles are resolved. The territory which is being attacked determines the map type. If the attacker wins, they gain control of that territory, if the defender wins, they maintain control of the territory, and also gain control of the territory from which the offensive was initiated.

If two or more factions attack the same province, a 3 - 4 player game will be held. Again the territory which is attacked determines the map type. The victor of this game gains/maintains control of the disputed territory as well as all other territories from which offensives were initiated. For example: Blue and red both attack the same grey territory. A 3 player game is held in the grey territory. If the grey faction wins, it maintains control of the territory but also gains control of the blue and red territories from which it was attacked. If blue wins, it gains control of the grey territory, but also the red territory which attacked the grey territory.

The game settings are always as follows.

Game: Random Map (Conquest) / Regicide / King of the Hill - To be determined randomly.
Map size: Small
Resources: High
Population: 1000
Game Speed: Normal
Reveal Map: Explored
Starting Age: Feudal Age

As battles are won, victorious factions may boast this acchievement on the blog, displaying their heraldry and by writing an account of the battle with full creative freedoms.

3. With the battles resolved, an updated campaign map will be posted, and a new campaign turn will begin.

If you have any questions or I left some areas unclear, feel free to contact me or to leave a comment. The campaign will begin as soon as all players have finished their preparations.